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	<title>James Wilcock&#39;s Art Portfolio</title>
	<link>https://wilcockj.xyz/</link>
	<description>Recent content in James Wilcock&#39;s Portfolio on James Wilcock&#39;s Art Portfolio</description>
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	<lastBuildDate>Sun, 17 Jul 2022 14:29:50 -0700</lastBuildDate>
    
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	<item>
		<title>AI Video Generation</title>
		<link>https://wilcockj.xyz/aivideo/</link>
		<pubDate>Thu, 27 Oct 2022 00:24:48 -0700</pubDate>
		
		<guid>https://wilcockj.xyz/aivideo/</guid>
		<description>&lt;p&gt;&lt;video controls preload=&#34;auto&#34; width=&#34;100%&#34;  autoplay loop playsinline class=&#34;html-video&#34;&gt;
    &lt;source src=&#34;https://wilcockj.xyz/aivideo/aiplanets.mp4&#34; type=&#34;video/mp4&#34;&gt;
  &lt;span&gt;Your browser doesn&#39;t support embedded videos, but don&#39;t worry, you can &lt;a href=&#34;https://wilcockj.xyz/aivideo/aiplanets.mp4&#34;&gt;download it&lt;/a&gt; and watch it with your favorite video player!&lt;/span&gt;
&lt;/video&gt;
&lt;video controls preload=&#34;auto&#34; width=&#34;100%&#34;  autoplay loop playsinline class=&#34;html-video&#34;&gt;
    &lt;source src=&#34;https://wilcockj.xyz/aivideo/planetimpact.mp4&#34; type=&#34;video/mp4&#34;&gt;
  &lt;span&gt;Your browser doesn&#39;t support embedded videos, but don&#39;t worry, you can &lt;a href=&#34;https://wilcockj.xyz/aivideo/planetimpact.mp4&#34;&gt;download it&lt;/a&gt; and watch it with your favorite video player!&lt;/span&gt;
&lt;/video&gt;
&lt;video controls preload=&#34;auto&#34; width=&#34;100%&#34;  autoplay loop playsinline class=&#34;html-video&#34;&gt;
    &lt;source src=&#34;https://wilcockj.xyz/aivideo/vangoghdog.mp4&#34; type=&#34;video/mp4&#34;&gt;
  &lt;span&gt;Your browser doesn&#39;t support embedded videos, but don&#39;t worry, you can &lt;a href=&#34;https://wilcockj.xyz/aivideo/vangoghdog.mp4&#34;&gt;download it&lt;/a&gt; and watch it with your favorite video player!&lt;/span&gt;
&lt;/video&gt;
&lt;video controls preload=&#34;auto&#34; width=&#34;100%&#34;  autoplay loop playsinline class=&#34;html-video&#34;&gt;
    &lt;source src=&#34;https://wilcockj.xyz/aivideo/vampire.mp4&#34; type=&#34;video/mp4&#34;&gt;
  &lt;span&gt;Your browser doesn&#39;t support embedded videos, but don&#39;t worry, you can &lt;a href=&#34;https://wilcockj.xyz/aivideo/vampire.mp4&#34;&gt;download it&lt;/a&gt; and watch it with your favorite video player!&lt;/span&gt;
&lt;/video&gt;&lt;/p&gt;
&lt;p&gt;Prompt for vampire video&lt;/p&gt;
&lt;pre tabindex=&#34;0&#34;&gt;&lt;code&gt;{
    &amp;#34;0&amp;#34;: &amp;#34;lightning striking a church, horror ,birds eye view, greg rutkowski, highly detailed&amp;#34;,
    &amp;#34;100&amp;#34;: &amp;#34;Vampire inside gothic church, horror, greg rutkowski, highly detailed&amp;#34;,
    &amp;#34;200&amp;#34;: &amp;#34;people with torches chasing vampire outside of gothic church, greg rutkowski, highly detailed&amp;#34;,
    &amp;#34;300&amp;#34;: &amp;#34;vampire turning into a bat next to people with torches, greg rutkowski, highly detailed&amp;#34;
}
&lt;/code&gt;&lt;/pre&gt;</description>
	</item>
	
	<item>
		<title>Gameboy Render</title>
		<link>https://wilcockj.xyz/gameboy/</link>
		<pubDate>Mon, 18 Jul 2022 18:58:49 -0700</pubDate>
		
		<guid>https://wilcockj.xyz/gameboy/</guid>
		<description>&lt;p&gt;Gameboy cartridge with sitcker stylized for friends
album visualization.
&lt;img src=&#34;https://wilcockj.xyz/gameboystatic.png&#34; alt=&#34;Gameboy Cartridge render&#34;&gt;
&lt;video controls preload=&#34;auto&#34; width=&#34;100%&#34;  autoplay loop playsinline class=&#34;html-video&#34;&gt;
    &lt;source src=&#34;https://wilcockj.xyz/gameboy/gameboylowres.mp4&#34; type=&#34;video/mp4&#34;&gt;
  &lt;span&gt;Your browser doesn&#39;t support embedded videos, but don&#39;t worry, you can &lt;a href=&#34;https://wilcockj.xyz/gameboy/gameboylowres.mp4&#34;&gt;download it&lt;/a&gt; and watch it with your favorite video player!&lt;/span&gt;
&lt;/video&gt;

  

  

  

  

  

  

  

  

  

  

  

  

  

  

&lt;/p&gt;
&lt;h1 id=&#34;material-breakdown&#34;&gt;Material Breakdown&lt;/h1&gt;
&lt;p&gt;Noise texture used to make glitter spots on cartridge.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://wilcockj.xyz/gbcartnoise.png&#34; alt=&#34;Gameboy noise&#34;&gt;&lt;/p&gt;
&lt;p&gt;This noise texture was used to control the materials roughness,
the black spots being very shiny resulting in the glitter effect.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://wilcockj.xyz/gbcartshiny.webp&#34; alt=&#34;Gameboy Shiny&#34;&gt;&lt;/p&gt;
&lt;p&gt;Blender node setup of material&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://wilcockj.xyz/gbcartnodes.png&#34; alt=&#34;Cartridge material Node setup&#34;&gt;&lt;/p&gt;
&lt;p&gt;Used reference material&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://wilcockj.xyz/gbgold.jpg&#34; alt=&#34;Gameboy ref&#34;&gt;&lt;/p&gt;
</description>
	</item>
	
	<item>
		<title>AK Moon Render</title>
		<link>https://wilcockj.xyz/ak/</link>
		<pubDate>Mon, 18 Jul 2022 10:50:48 -0700</pubDate>
		
		<guid>https://wilcockj.xyz/ak/</guid>
		<description>&lt;p&gt;Render of a firing PS1 style AK on moon&lt;/p&gt;
&lt;video controls preload=&#34;auto&#34; width=&#34;100%&#34;  autoplay loop playsinline class=&#34;html-video&#34;&gt;
    &lt;source src=&#34;https://wilcockj.xyz/ak/akfire.mp4&#34; type=&#34;video/mp4&#34;&gt;
  &lt;span&gt;Your browser doesn&#39;t support embedded videos, but don&#39;t worry, you can &lt;a href=&#34;https://wilcockj.xyz/ak/akfire.mp4&#34;&gt;download it&lt;/a&gt; and watch it with your favorite video player!&lt;/span&gt;
&lt;/video&gt;
&lt;p&gt;Wireframe of ak model&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://wilcockj.xyz/wireframeak.png&#34; alt=&#34;Ak wireframe&#34;&gt;&lt;/p&gt;
&lt;p&gt;Textured ak&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://wilcockj.xyz/texturedak.png&#34; alt=&#34;Ak textured&#34;&gt;&lt;/p&gt;
</description>
	</item>
	
	<item>
		<title>Pyramid Render</title>
		<link>https://wilcockj.xyz/pyramid/</link>
		<pubDate>Sun, 17 Jul 2022 21:11:03 -0700</pubDate>
		
		<guid>https://wilcockj.xyz/pyramid/</guid>
		<description>&lt;p&gt;Render of pyramid environment&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://wilcockj.xyz/pyramiddawn.png&#34; alt=&#34;Dawn Pyramid&#34;&gt;&lt;/p&gt;
&lt;p&gt;Render of mars-like desert pyramid.
&lt;img src=&#34;https://wilcockj.xyz/marspyramid.png&#34; alt=&#34;Mars pyramid&#34;&gt;&lt;/p&gt;
&lt;h1 id=&#34;material-breakdown&#34;&gt;Material Breakdown&lt;/h1&gt;
&lt;p&gt;Here I used the &lt;a href=&#34;https://docs.blender.org/manual/en/latest/modeling/modifiers/physics/ocean.html&#34;&gt;ocean&lt;/a&gt; modifer to create the dunes&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://wilcockj.xyz/desertwireframe.png&#34; alt=&#34;desert wireframe&#34;&gt;&lt;/p&gt;
&lt;p&gt;Then I created a color ramp based on the height of the dunes&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://wilcockj.xyz/desertcoloramp.png&#34; alt=&#34;desert colorramp&#34;&gt;&lt;/p&gt;
&lt;p&gt;Sandlines were generated using the wave texture node, which looks very similar
to the sandlines I am trying to replicate.
This colorramp was then used to control the &amp;ldquo;waveiness&amp;rdquo; of the sand lines,
which is something I noticed happening in real dunes when looking for reference images.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://wilcockj.xyz/desertwaveinvert.png&#34; alt=&#34;desert wave&#34;&gt;&lt;/p&gt;
&lt;p&gt;This wave was then combined with a noise map to add a little more texture for the sand grains. All of that was fed into a normal map which is something the renderer can
use to fake more complex models. The normal map tells the renderer what way a given face
is pointing in order to make somewhat convincing depth.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://wilcockj.xyz/desertnormalmap.png&#34; alt=&#34;desert normal map&#34;&gt;&lt;/p&gt;
&lt;p&gt;This gif made by &lt;a href=&#34;https://commons.wikimedia.org/wiki/File:Rendering_with_normal_mapping.gif&#34;&gt;Pac72&lt;/a&gt; illustrates what normal maps are doing, the left being modeled shapes, and
the right being normals maps generated from the models on  the left. This shows
how you can fake geometry with normal maps. Normal maps are very useful for speeding
up the rendering of complex scenes. For example, in Video Games, where many
frames need to be rendered every second.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://wilcockj.xyz/normalmap.gif&#34; alt=&#34;normal map gif&#34;&gt;&lt;/p&gt;
&lt;p&gt;When all is combined with a sand color, this is what we get.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://wilcockj.xyz/finaldesert.png&#34; alt=&#34;Final desert&#34;&gt;&lt;/p&gt;
&lt;p&gt;Final node tree&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://wilcockj.xyz/desertnodetree.png&#34; alt=&#34;Desert Node tree&#34;&gt;&lt;/p&gt;
</description>
	</item>
	
	<item>
		<title>CD Render</title>
		<link>https://wilcockj.xyz/cd/</link>
		<pubDate>Sun, 17 Jul 2022 10:50:48 -0700</pubDate>
		
		<guid>https://wilcockj.xyz/cd/</guid>
		<description>&lt;p&gt;Render of a photorealistic CD.
&lt;img src=&#34;https://wilcockj.xyz/cdrender.png&#34; alt=&#34;Cd render&#34;&gt;&lt;/p&gt;
</description>
	</item>
	
	<item>
		<title>Middle of Nowhere Render</title>
		<link>https://wilcockj.xyz/courage/</link>
		<pubDate>Wed, 06 Jul 2022 10:50:48 -0700</pubDate>
		
		<guid>https://wilcockj.xyz/courage/</guid>
		<description>&lt;p&gt;Render of the house/farm from the cartoon Courage
the Cowardly Dog&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://wilcockj.xyz/couragerender.webp&#34; alt=&#34;Courage render&#34;&gt;&lt;/p&gt;
&lt;p&gt;Ground texture was a real life photo taken from the Painted Hills
in Oregon.
&lt;img src=&#34;https://wilcockj.xyz/paintedhills.jpg&#34; alt=&#34;Painted hills&#34;&gt;
&lt;img src=&#34;https://wilcockj.xyz/origfloor.jpg&#34; alt=&#34;Rock texture full&#34;&gt;&lt;/p&gt;
&lt;p&gt;I turned that picture into a seamless 256x256 texture for
use in this scene&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://wilcockj.xyz/crackedrock.png&#34; alt=&#34;Ground texture&#34;&gt;&lt;/p&gt;
&lt;p&gt;Roof texture was made with a noise texture and then stretching
and coloring that noise texture with a color ramp to look like a wood grain.&lt;/p&gt;
&lt;h1 id=&#34;material-breakdown&#34;&gt;Material Breakdown&lt;/h1&gt;
&lt;p&gt;&lt;img src=&#34;https://wilcockj.xyz/breakdown.gif&#34; alt=&#34;Wood breakdown&#34;&gt;&lt;/p&gt;
&lt;p&gt;House uses the same wood material with different colors and then adds a brick texture
over the material.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://wilcockj.xyz/brickhouse.png&#34; alt=&#34;Brick House&#34;&gt;&lt;/p&gt;
&lt;p&gt;Then to not have that brick texture at all parts of the house a musgrave texture is
used to mask the brick house.&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://wilcockj.xyz/housemask.png&#34; alt=&#34;House musgrave mask&#34;&gt;&lt;/p&gt;
&lt;p&gt;All together&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://wilcockj.xyz/compdhouse.png&#34; alt=&#34;Complete house material&#34;&gt;&lt;/p&gt;
&lt;p&gt;Reference image from the show&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://wilcockj.xyz/courageref.jpeg&#34; alt=&#34;Reference&#34;&gt;&lt;/p&gt;
</description>
	</item>
	
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